March 14, 2006
I know soem developers are way more productive than others, but Scott Ambler has a nive way of telling this.
In a recent issue of Software Development magazin, Scott Ambler while speaking of the size of Agile teams writes (bold is mine):
"By paying [the developers] 20 percent more, you often find that you've hired someone twice as productive. It's been estimated that the best developers are almost 25 times as productive as the worst developers."
From my experience, I fully agree. A very good developer with a powerful toolset can do wonders. That's why I'm skeptical on putting too much value on the infrastructure (ALM and so on, which is relevant but not an absolute) and than looking for the cheapest programmers around.
Also (and I know I'm biased because I do this for a living) a well-trained programmers (books and training classes come to mind) can be much more productive and pay off the training investment in a very short time.
posted by
marcocantu @ 11:22AM | 3 Comments
[0 Pending]
Programmers are not all Alike
Alas, spending 20% more is a condition necessary but
not sufficent to have good programmers. ;)
Comment by Uberto on March 14, 13:32
Programmers are not all Alike
I definetely know many contractors and *senior*
developers 20 times slower than my self
Comment by Eber Irigoyen
[http://ebersys.blogspot.com]
on March 14, 19:20
Programmers are not all Alike
The current trend is "lower workers' pays thus we can
raise executives' ones".
Ambler discovered hot water :) Programming is
a "creative" work, and needs experienced people,
which in turn are used to ask more for their work.
And being "productive" does not mean writing more
lines of code, it means writing better code and with
an overall better design. Code that can stand time
and changes.
But the "management myth" born in the '80s dictates
that "nothing is created, everything is managed", and
that a company value is not its products - and the
people able to create them, but its "management"
(that in turns needs to be paid a lot, and have huge
bonuses when the sometimes perform what they are paid
for, make the company earn).
In the "old times" managers were usually people
growing in the company, or coming from similar
company with a good knowledge of what they were
building. Often they a technical background.
Later the "management myths" dictates that from
making orange juice to carriers someone following
the "management golden rules" can perform well,
management become a discipline on itself, requiring
no knowledge of anything else.
I agree that software development needs "processes".
But it is still a creative process, where people
skills are very important.
Writing software is not like building a car, where
the worker have only to assemble pieces in a
predeterminated order.
Writing software is like designing and prototyping a
car, and any good "manager" knows it can't be done by
cheap engineers and designers. Not everybody designs
Ferrari and Porche, that's true, but even cheaper
cars require skilled people to be created.
This simple truth can't be understood by
most "software managers" - they dream about cheap
workers assemblying software - and they don't want to
pay the price to really create it. And they dream
technology will create good software with cheap
programmers...
Comment by Luigi D. Sandon on March 17, 14:37
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